Angry Birds Swift Development - Kids

Apple products are everywhere. Homes and offices around the globe are filled with iPhones, MacBooks, Apple Watches, and Apple TVs. This course will keep the young ones busy!

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  • 7 Students enrolled
  • 9.99
  • Course Includes
  • 15.5 hours on-demand video
  • 5 articles
  • Downloadable resources
  • Full lifetime access
  • Certificate of completion


What you will learn

  • How to develop an Angry Birds App
  • App Store Submission
  • Create your own 3D Art with MagicaVoxel
  • App Store Optimization
  • 3D SceneKit
  • 2D Games with the SpriteKit Framework
  • SpriteKit Crashcourse
  • UIKit Games

Requirements

  • - Either a Mac or Macbook - Xcode 9 or higher - Basic knowledge of using a mac / computer

Description

Let your young one become a mobile game developer by building some of the most famous iOS Games like Angry BirdsCrossy RoadColor Switch and more.

Mobile game development is an incredibly extensive and exciting topic, which is why we have created this complete course that will allow you to become part of the amazing world of mobile game development. 

In each chapter of this course we’ll learn all there is to know about a certain framework. We’ll take an in depth look at its functionality and the theory behind it. Then we’re going to use what we’ve learned and apply it by creating multiple games from scratch.

We’ll start with simple games while getting to know the UIKit Framework, once we’ve gotten more comfortable we’ll advance to developing multiple 2D games with the SpriteKitFramework, which is the basis for most 2 dimensional iOS Games. 

Then we’ll develop an incredible Angry Birds game from scratch, where we will learn how to design levels, work with physics and so much more.

We’ll also give you valuable tips that go far beyond the development of games and if you run into any problems or have any questions while taking this course, you can always count on us to help you. So if you want to learn how to make your own games for iOS and become a real game developer you should really join this course. I look forward to seeing you in the course. 

Course Content

Introduction to the course
2min
Resources
14mb
UIKit Framework Introduction
2min
Simon Says Introduction
3min
Project Setup and Layout
28min
Setup and Layout Resources
mb
Circular Buttons
20min
Circular Buttons Resources
mb
Playing Color Sequences
17min
Playing Color Sequences resources
2mb
Repeating Color Sequences
6min
Repeating Color Sequences resources
1mb
Multiplayer in Swift
11min
Multiplayer Resources
mb
Introduction
2min
Introduction to Spritekit Framework
3min
How to create a SpriteKit Project in Xcode
8min
Introduction to SKNode & SKScene
5min
SKNode & SKScene Example
2min
SKNode & SKScene Example resources
2mb
Introduction to SKSpriteNode
3min
SKSpriteNode Example
17min
SpriteKnode Example Resources
1mb
Introduction to SKActions
3min
ACTIONS PDF
1mb
SKActions Example
18min
RUME ACADEMY ACTIONS
mb
RUME ACADEMY ACTIONS
3mb
Introduction to SKPhysics
5min
PHYSICS BODY
1mb
PHYSICS BODY Example
3mb
Introduction to the Asset Catalogue
8min
Asset Catalogue and Animation Example
12min
Dog Frames Resources
1mb
Dog Frames Resources
1mb
Introduction to the Update Loop
5min
Introduction to the Update Loop resources
1mb
Introduction to SKTileMapNode
2min
SKTileMapNode Example Part 1
2min
Node Resources
1mb
Tiles Resources
2mb
SKTileMapNode Example Part 2
6min
Node Part 2 Resources
mb
Tiles 2 Resources
2mb
Other Node Classes
5min
NODE Faqs
1mb
The SpriteKit Button Class
5min
Color Switch 1 - Project Setup
1.16min
SpriteGame Resources
1mb
Color Switch1 Resources
1mb
Color Switch 2 - Game Scene
10.22min
Color Switch 2 Resources
1mb
Color Switch 3 Physics
10.23min
Color Switch 3 Resources
mb
Color Switch 4 - Physics Delegate
5.43min
Color Switch 4 - Physics Delegate Resources
1mb
Color Switch 5 - Game Logic
15.48min
Color Switch 5 Game Logic Resources
1mb
Color Switch 6 - Points
8.39min
Color Switch 6 - Points Resources
mb
Color Switch 7 Adding a Menu
10.58min
Color Switch 7 Adding a Menu Resources
1mb
Color Switch 8 - Persisting Data with UserDefaults
5min
Color Switch 8 Persisting Data with UserDefaults Resources
1mb
Color Switch 9 Finishing Touches
6.43min
Color Switch 9 Finishing Touches Resources
1mb
Angry Birds 1 - App Template
4.44min
BirdsStarterProject zip
1mb
Angry Birds 2 - TileMap
10.51min
Birds01 zip
1mb
Angry Birds 3 - Camera Node
8.47min
Birds02 zip
1mb
Angry Birds 4 - Panning
8.14min
Birds03 zip
1mb
Angry Birds 5 Camera Constraints
12.26min
Birds04 zip
1mb
Angry Birds 6 Pinch to Zoom
14.52min
Birds05 zip
1mb
Angry Birds 7 Bird Class
14.24min
Birds06 zip
1mb
Angry Birds 8 Moving the Bird
6.25min
Birds07 zip
mb
Angry Birds 9 Bird Constraints
12.16min
Birds08 zip
1mb
Angry Birds 10 - Camera Updates
6.37min
Birds09 zip
1mb
Angry Birds 11 Round States
17.08min
Birds10 zip
1mb
Angry Birds 12 Block Class
15.28min
Birds11.zip
1mb
Angry Birds 13 Contact Delegate
7.53min
Birds12.zip
1mb
Angry Birds 14 Challenge Solution
6min
Birds14.zip
1mb
Angry Birds 15 Block Graphics
11.02min
Birds15.zip
1mb
Angry Birds 16 Bird Graphics
10.50min
Birds16.zip
1mb
Angry Birds 17 Scene Manager Delegate Protocol
12.24min
Birds17.zip
mb
Angry Birds 18 Menu Scene
6.56min
Birds18.zip
1mb
Angry Birds 19 Level Scene
16.21min
Angry Birds 20 New Levels
5.08min
Angry Birds 21 Animation
11.13min
Angry Birds 22 Level Data
22.15min
Birds22.zip
1mb
Angry Birds 23 Menu Backgrounds
7.30min
Birds23.zip
1mb
Angry Birds 24 Adding the Slingshot
6.53min
Birds24.zip
1mb
Angry Birds 25 Enemies Part 1
12.52min
Birds25.zip
1mb
Angry Birds 26 Enemies Part 2
15.26min
Birds26.zip
1mb
Angry Birds 27 PopupNode Class
16.50min
Birds27.zip
1mb
Angry Birds 28 In Game Popups
15.32min
Birds28.zip
2.9mb
SpriteKit Recap